Hello World! I’m trying to launch first person template ( blueprint ) on my ios device iphone6s. But process failed due to unknown reason.
LogPlayLevel: ERROR: System.FormatException: Unknown char
LogPlayLevel: at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
LogPlayLevel: at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
LogPlayLevel: at UnrealBuildTool.IOSExports.SupportsIconCatalog (UnrealTargetConfiguration Config, Tools.DotNETCommon.DirectoryReference ProjectDirectory, Boolean bIsUE4Game, System.String ProjectName) [0x00000] in <filename unknown>:0
LogPlayLevel: at UnrealBuildTool.UEDeployIOS.GenerateIOSPList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, System.String ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, System.String InEngineDir, System.String AppDirectory, System.Boolean& bSupportsPortrait, System.Boolean&
bSupportsLandscape, System.Boolean& bSkipIcons, UnrealBuildTool.UEDeployIOS InThis) [0x00000] in <filename unknown>:0
LogPlayLevel: at UnrealBuildTool.UEDeployIOS.GeneratePList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, System.String ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, System.String InEngineDir, System.String AppDirectory, System.Boolean& bSupportsPortrait, System.Boolean& bS
upportsLandscape, System.Boolean& bSkipIcons) [0x00000] in <filename unknown>:0
LogPlayLevel: at UnrealBuildTool.IOSExports.GeneratePList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, Tools.DotNETCommon.DirectoryReference ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, Tools.DotNETCommon.DirectoryReference InEngineDir, Tools.DotNETCommon.DirectoryRefere
nce AppDirectory, System.Boolean& bSupportsPortrait, System.Boolean& bSupportsLandscape, System.Boolean& bSkipIcons) [0x00000] in <filename unknown>:0
LogPlayLevel: at IOSPlatform.DeployGeneratePList (Tools.DotNETCommon.FileReference ProjectFile, UnrealTargetConfiguration Config, Tools.DotNETCommon.DirectoryReference ProjectDirectory, Boolean bIsUE4Game, System.String GameName, System.String ProjectName, Tools.DotNETCommon.DirectoryReference InEngineDir, Tools.DotNETCommon.DirectoryReference AppDi
rectory, System.Boolean& bSupportsPortrait, System.Boolean& bSupportsLandscape, System.Boolean& bSkipIcons) [0x00000] in <filename unknown>:0
LogPlayLevel: at IOSPlatform.GetFilesToDeployOrStage (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
LogPlayLevel: at Project.CreateStagingManifest (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in <filename unknown>:0
LogPlayLevel: at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, System.Collections.Generic.Dictionary
2 Commands) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.Automation.Process (System.String] Arguments) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
LogPlayLevel: (see /Users/Kirill/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000117
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Unknown Error