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Launch Error

LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 3.409301
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“E:/Game projects/TDgame/TDgame.uproject” BuildCookRun -project=“E:/Game projects/TDgame/TDgame.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win
64 -build -map=/Game/TwinStickBP/Maps/TwinStickExampleMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/TwinStickBP/Maps/TwinStickExampleMap -Messaging" -device=WindowsNoEditor@EIVIND-PC -addcmdline="-SessionId=8E1A45C842C25E93466A7C870331F0F5 -SessionOwner=‘Eivind’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for E:\Game projects\TDgame\TDgame.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.047458
LogPlayLevel: CommandUtils.Run: Run: E:\Unreal engine\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe TDgame Win64 Development -Project=“E:\Game projects\TDgame\TDgame.uproject” “E:\Game projects\TDgame\TDgame.uproject” -remoteini=“E:\Game projects\TDgame” -noxge -generatemanifest -NoHotReload
LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (building a new target)
LogPlayLevel: UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
LogPlayLevel: CommandUtils.Run: Run: Took 1,6410615s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: E:\Unreal engine\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe TDgame Win64 Development -Project=“E:\Game projects\TDgame\TDgame.uproject” “E:\Game projects\TDgame\TDgame.uproject” -remoteini=“E:\Game projects\TDgame” -noxge -NoHotReload -ignorejunk
LogPlayLevel: UnrealBuildTool: Creating makefile for TDgame (no existing makefile)
LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (no include cache file)
LogPlayLevel: UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
LogPlayLevel: UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Visual Studio\Common7\Tools…/…/VC/bin/x86_amd64\cl.exe. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
LogPlayLevel: CommandUtils.Run: Run: Took 9,4049676s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Unreal engine\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe TDgame Win64 Development -Project=“E:\Game projects\TDgame\TDgame.uproject” “E:\Game projects\TDgame\TDgame.uproject” -remotei
ni=“E:\Game projects\TDgame” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.11.13-17.28.35.txt’
LogPlayLevel: ved AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) LogPlayLevel: ved AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) LogPlayLevel: ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
LogPlayLevel: ved AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) LogPlayLevel: ved AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) LogPlayLevel: ved Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) LogPlayLevel: ved BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: ved AutomationTool.BuildCommand.Execute() LogPlayLevel: ved AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: ved AutomationTool.Automation.Process(String] Arguments) LogPlayLevel: ved AutomationTool.Program.MainProc(Object Param) LogPlayLevel: ved AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
LogPlayLevel: ved AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 10.513501
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

Whenever I try to Launch my game I receive this error. I’ve tried to create a new project from one of the starter projects provided by Epic Games, but I’m still receving the error.