EDIT:I found the solution and will explain it in the answer
I’m adding an ability in my first person project for a player to launch their character forward to a location they’re aiming at. You can ignore everything before the “then1” step of the sequence, but here’s what I have so far.
When I press the button to use this ability, I can see that suggest projectile velocity makes an arc that I would like the player to travel on, but I don’t know how to make the character actually move that way. I think my issue has something to do with the override gravityZ setting, but putting it at -1 makes the arc trace upwards rather than downwards. In game my character isn’t moving when I call this function. Is there something I need to do with the vector that suggest projectile velocity returns in order to make it launch my character properly?
[Here’s an example of the arc I’m getting from suggest projectile velocity] (http://puu.sh/bjxMd.jpg), I just need to make my character actually launch that way…