Launch Character + Root motion


I’ve noticed that when I’ve implemented root motion in my animation montages, Launch Character will not have any effect on the capsule/character movement. Initially, I was hoping that Launch Character will have an additive effect on the root motion’s animation, but it turns out that’s not the case.

Is there any way to “add” additional movement to my root motion animation?

For example I would like to be able to control the amount of “launch” a character would have based on the level that he’s at. Rather than creating seperate animation for every level, I was hoping to be able to control that through variable plugged into Launch Character.

Any suggestions/ideas?


Bump for visibility~~