From my testing and the unofficial information I can find here on Answers, it doesn’t seem possible to “Launch Character” on a Character Pawn that is AI controlled for movement. I have pawns with simple “AI Move To”, but even if I “Stop Movement” I still cannot Launch the pawn. As in, nothing happens.
Nor can I just use an impulse, as the Character capsule doesn’t simulate physics by default, and I’m guessing nor should it, considering among other things, it’ll fall over. (Hilarious results though.)
What is the best way then to “throw” characters away from various knock-back sources. Be that explosions, jump-pads or Jedi kung-fu?
If you got a solution that works, that’s good.
If not, you can have it simulate physics and then use launch, but lock the axies of rotation to prevent it from following over. I presume you’d probably only want to allow it to rotate along Z (yaw).