I use the launch character node in place of gravity. It works great except when simulating on dedicated server the vertical directions (Launch and Falling) are about 60% the velocity of what they are when playing single player. The numbers are the same but the velocity when launching and falling is clearly slower. I offset this by simply multiplying the Launch values by 1.4 during multiplayer games and that bumps the speed back up to how it feels in single player. Has anyone else encountered this or have an idea about some tick box somewhere I am missing?