I want the character to launch in the direction the camera is facing (including upwards) how do i do that?
[Camera] → [Get Forward Vector]
Multiply it by a float that represents the desired launch velocity
[Launch Character] with the resulting vector as Velocity
Hi,
This should help you out. I just created a quick middle mouse input to test it out.
You may have to play with your float value to get the desired velocity.
Nice, it worked!
I did have to add a Stop Movement Immediately after the Launch character to get what I wanted, but it worked well! Thanks
Cool… you’re welcome.