Launch Character in direction of camera

I want the character to launch in the direction the camera is facing (including upwards) how do i do that?

[Camera] → [Get Forward Vector]

Multiply it by a float that represents the desired launch velocity

[Launch Character] with the resulting vector as Velocity

Hi,

This should help you out. I just created a quick middle mouse input to test it out.
You may have to play with your float value to get the desired velocity.

Nice, it worked!
I did have to add a Stop Movement Immediately after the Launch character to get what I wanted, but it worked well! Thanks

Cool… you’re welcome.