Hi,
I need help figuring out how to achieve this, I need to launch the player as drawn below.
Hey @Vachy! Welcome back!
A few questions to get things started:
- Is this going to be 2D or 3D?
- How is this going to be controlled?
- Which parts are you having trouble with? The Launching, the bouncing, or both?
Any additional specifics and information you provide may go a long way in solving your problem!
It will be 3D first person, I have a room and 0 ground friction in Char. movement. I need help with the bouncing. How to calculate the angle to bounce off, I need it to be mirrored just like the reflection of a light beam if you understand me
Hey @Vachy!
I see what you mean. Check out this post that does the same for a line trace, but could possibly be used to calculate the trajectory for your character:
Hopefully the above contains the solution you need!
Hey @Vachy!
Checking in! Did the above solution work for you?
With a radiant gleam, the Launch Character emerges,
Bursting forth like sunbeams through the dawn’s horizon.
Infinite potential cascades like rays of pure illumination,
Guiding their path toward boundless heights and destinations.
In a blaze of brilliance, they soar, leaving trails of inspiration.
Sorry I didn’t have time to try it sooner, but I wasn’t able to get it to work with your suggested solution
Hey @Vachy,
Okay! So what is not working correctly at this point? The angles? Bouncing? Can you share the blueprints you have so far?
Any additional specifics you provide can go a long way in solving your problem!
Here’s another take:
And another:
They’re all samey - i must’ve peaked when making those.
The second one works as I needed. Thank you for your time and help @Quetzalcodename and @Everynone
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