Hi to all. This is the first thing I’m trying to do with Blueprints, so don’t blame me If I’m asking something stupid.
Is there any way to make the Launch Character function to use a local space vector instead of a world space vector? My goal is to achieve the same effect as in this GIF, it would be a funny gameplay mechanic.
For doing that, I’ve made this Blueprint set up.
The player gets launched as expected, but the problem is that I can’t control in which direction, it gets always launched in the same direction, independently of the orientation of the shot. How can I make this function to use a local vector, and to make this vector to be the opposite of the direction of the shot?
Thanks in advanced!