Launch character doesn't work in build but works well in editor

Hello, im making a student project game with a team of 4, it’s an isometric top down beat’em up scripted purely with blueprints. We have a feature where you can launch enemies up in the air for a combo, for that we used launch character node. However the launch character node works fine in editor but when we build the game it never works. Build log is attached down below for you guys to look at, thanks for your help

290704-cyberadrenaline.log (201 KB)

Can you try to create the new blank project just use the launch note and See if this works in the build? I guess it is Something Else with your code

Can you show your Blueprint where you use Launch Character node? Also would be great to specify, how exactly it doesn’t work. What happens when you try to launch?

launch happens in 2 ways, first is a pushback launch where it pushes enemies on a horizontal axis, and there’s airborne launch where it pushes enemies on a vertical axis, sending them in the air. It’s part of our design but launch flat out doesn’t work. The enemies don’t get pushed back even in an inch. here are some nodes if you can take a look at them.

there’s 100% something wrong with our code, because our previous build had a push back, and all the sudden it refuses to work.

We added print string to see what’s wrong with our code and saw there was something wrong with the function we tried to build because it didn’t print the first print string, our function is designed to distinguish if the player is hitting brute commando or normal minions for our hard counter system. There’s something wrong with the function but it works well in editor, while it becomes a blocker to launch character in build.