I’m using Launch Character for a dashing/dodging setup and I’m facing a problem where if I launch the character, it partially intersects the ground. After it ‘digs’ into the ground, the launching doesn’t work. I need to press jump, after which the character returns to its original height above ground and the launch works again.
And of course pressing the launch button digs it inside the ground again.
At first i thought it was due do the capsule size being too small (it’s the size of the blue tip) but increasing the size didn’t do any good. If I do increase the size, the launching works just fine, but obviously the character is then floating in mid air (and I don’t want that).
Oh, I noticed something more. It appears as though it’s not only the Launch Character that’s giving me the problem. It also happens in the case of Jumping where the jump velocity is “too low”. At first my jump velocity was 450. But when i set it to a lower value of 200, the same problem occurs. It appears as though if the character is probed vertically to any value below the default 420, it somewhat intersects the ground (lower the value, more the intersection).
And also, if i put a jump velocity value of ~1000, the character floats when it lands.
Basically, the lower the altitude from which it falls, the more it will intersect (upto a certain limit) and the higher the altitude from which it falls, the more it will float above ground.
I am so confused!!!
I was having like 1 minute ago the same problem as you. I have a player character with no mesh, and i added an Launch Character node with 100 in Z axis and my character was also sinking in the ground. Then i replaced it with 500 and it works now lol. Try increasing the value like 10x maybe yours works also