I guess this is a bug (or maybe I’m doing something wrong?) but I noticed that when my fps is low my character can’t even get off the ground but at a very high rate he’s like a rocket ~(>o< ~ )… Is this a bug or am I doing something wrong?
I was calling with a timer. Realise that it updates every CharacterMovementComponent tick. So now i’m using AddForce with a extremely high value, and since it accumulate every tick FPS is not a problem.