Launch and Package creating 'old' version of game

This may not be a fix for this exact issue but I had a related issue that took us hours to sort out.

When we built the project, a bunch of the new changes to maps (and content) were not being properly added in. Turns out the DefaultGame.ini file had the wrong map list, even though we were building with the correct map list. Apparently much of our new content was linked to those maps in some way that caused the build to make those meshes not show up in our packaged Release build.

Very odd indeed.

Anyway, check your DefaultGame.ini and that it has the correct maps populating the map list.

2019 Edit: Found my old post when I encountered this exact same issue (lol.) I deleted my Binaries, Intermediate, Build, and Saved folder – still didn’t fix it. Will edit this post with fix when I have resolved it.

I’m using UE 4.26.2 and it still happening…
just with shipping version it happen for me

you found a fix for it?

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Hey, I’m here like 9 years after and experiencing this same issue but with only a single line of BP code not being packaged between builds which is basically breaking a key mechanic in my game. I tried this solution as well as deleting every “unnecessary” folder and cooking everything as well as several builds. For some reason the new build refuses to include a few BP changes in the new build. I was wondering if you were able to solve this or if anyone else was as I am really helpless right now