When clicked, the object will start to build power. When the mouse is released, the object should be launched upwards based on the time spent building power. How would I do this?
When the player clicks, look at the game time. When the player releases, do the same.
The difference is how long the button was held. Then you can add force ( or whatever ) accordingly.
very easy
1- you will create a float variable called “LaunchPower”
2- when the mouse is pressed the variable will be updated [LaunchPower" + 1]
3- if the mouse is released it will launch the object
4-now you can use the value of the variable “LaunchPower” as you want
5- reset the “LaunchPower” variable value to 0 again
Hope that helped.
When clicked […] the object should be launched upwards based on the time spent building power
Use Enhanced Input:
I was unable to get any of these to work for some reason
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