Launch a game from /usr/bin directory

What’s up guys. I’ve generated a game package using File->Package Project->Linux with Shipping configuration. Now I need to distribute the generated files to the different dirs. The Engine Binary I need to put in /usr/bin/ dir and other resources to /home/era/share dir.

I did it but when I start the game

this command in Terminal: LD_LIBRARY_PATH=/home/era/Documents/UnrealProjects/Libs/ E4Game-Linux-Shipping /home/era/share/MyProject.uproject

i get the error - ‘/home/era/.config/Epic/MyProject/Saved/Config/LinuxNoEditor’ must exists and contain a DefaultEngine.ini

But this dir exists and I put in this dir the DefaultEngine.ini file. What’s wrong ?

P.S. Please don’t suggest to use shell script, I need to use engine’s binary in the /usr/bin dir.