Latest version of Visual Studio compiler (14.27.29112) cannot serialize bulk data

Just upgraded Visual Studio and rebuilt everything. With large cooked assets, in a packaged game, it’s reading back the size of the assets wrong (some huge number) leading to large memory allocates and general lockup serializing assets.

This is the Visual Studio release rolled out on 13th Oct 2020. It’s like a structure alignment issue or similar. Anyone else using the latest compiler got it working?

I’ve now confirmed this by building with an older toolset which fixes the issue (14.22.27905)