Have you guys read the latest update documentation at What's New | Unreal Engine 5.2 Documentation ? If you simply just read the words with your lips without understanding what you are saying, you still could not finish it in one day. We need more frequent updates, so we can at least read the features and fixes that have been done. I think even the most intelligent here couldn’t read it in one sitting. On a sidenote, I kind of feel they are doing this after they starting giving the engine out for free. Quality control and customer input seems to be no longer important to them, and it seems like they catering to the console companies.
I don’t want to sound rude, but is this a joke of some sort?
Do you realize that we got much more frequent updates before, but **a lot of people **requested that it’s better have less frequent updates, but more heavy and polished? Because it take time to convert full project from one version to another and monthly conversion was too much for people
Current model is direct reaction to the customer input.
Most of the changes are pretty small and minor, and only matter if you’re specifically waiting on them. The major changes are all described at the top, with pictures to boot.
zeOrb those were very different times. since unreal has brought on many side developers through its open engine, it is impossible to keep up with features by waiting a week or so. Have you read the FULL 4.8 release notes? If so how many hours(or days) did it take you to do?
If you condemn a company strategy on the basis of the length of their release notes, I don’t think you’ll find much sympathy here.
It’s not as if it would have taken you less time to read them, if it had been spread over more releases.
I’m just glad the current builds are more stable - some of the early builds had some really serious problems that really shouldn’t have made it into release builds.
I soooo don’t wana jump in here, but if the only complaint for epic is their release/update notes are too long, well isn’t that a good thing?