Getting a shader version mismatch running the latest master, I’m doing some engine contribution work. Anyone else getting this?
[2015.07.24-09.56.55:212] 0]LogWindows: FPlatformMisc::RequestExit(0)
Fatal error: [File:C:\Users ommybear\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 244]
ShaderCompileWorker crashed!
Mismatched shader version for format GLSL_ES2; did you forget to build ShaderCompilerWorker?
Assertion failed: Pair.Value == *Found [File:D:\BuildFarm\buildmachine_++depot+UE4\Engine\Source\Programs\ShaderCompileWorker\Private\ShaderCompileWorker.cpp] [Line: 214]
Exiting due to mismatched shader version for format GLSL_ES2, version 3856 from ShaderCompilerWorker, received 3857! Did you forget to build ShaderCompilerWorker?
I am 99.99999999% sure I’m on latest dependencies and the latest upstream master changes into my private fork. General I have a pretty smooth run with dependencies in master.
Tommy.