Latest master version mismatch for shaders

Getting a shader version mismatch running the latest master, I’m doing some engine contribution work. Anyone else getting this?



[2015.07.24-09.56.55:212]  0]LogWindows: FPlatformMisc::RequestExit(0)
Fatal error: [File:C:\Users	ommybear\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 244] 
ShaderCompileWorker crashed! 
 Mismatched shader version for format GLSL_ES2; did you forget to build ShaderCompilerWorker? 
 Assertion failed: Pair.Value == *Found [File:D:\BuildFarm\buildmachine_++depot+UE4\Engine\Source\Programs\ShaderCompileWorker\Private\ShaderCompileWorker.cpp] [Line: 214] 
Exiting due to mismatched shader version for format GLSL_ES2, version 3856 from ShaderCompilerWorker, received 3857! Did you forget to build ShaderCompilerWorker?


I am 99.99999999% sure I’m on latest dependencies and the latest upstream master changes into my private fork. General I have a pretty smooth run with dependencies in master.

Tommy.

Let’s just say I “got around” this issue on my end by making some changes to ShaderCompiler, just so I can run my changes on master :wink: