The latest versions 4.26 and 4.26.2 of the engine crash when you try to build them. Everything goes really well at first, but in the end there is always a collapse and the program doesn’t build.
OS: Ubuntu 18.04.5 LTS
Problem versios is:
UnrealBot 4.26.2 release
4.26.2-release
4.26.0-release
If you don’t see SUCCESS message in the end, then building did not finish properly.
In that case, take a look into /home//Lataukset/UnrealEngine-release/Engine/Build/BatchFiles/Linux/BuildThirdParty.log for details.
No third party libs needed to be built locally
********** SUCCESS ****************
Setup successful.
@Valvoja-CoolComputer:~/Lataukset/UnrealEngine-release$ make
bash “/home//Lataukset/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh” CrashReportClient Linux Shipping
Fixing inconsistent case in filenames.
Setting up Mono
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe CrashReportClient Linux Shipping
Using ‘git status’ to determine working set for adaptive non-unity build (/home//Lataukset/UnrealEngine-release).
Creating makefile for CrashReportClient (no existing makefile)
Creating makefile for UnrealHeaderTool (no existing makefile)
------- Build details --------
Using toolchain located at ‘/home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu’.
Using clang (/home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version ‘10.0.1’ (string), 10 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).
Performing 38 actions (4 in parallel)
[3/38] Compile BuildSettings.cpp
[2/38] Compile PCH.CoreUObject.h
[4/38] Compile Module.TraceLog.cpp
[1/38] Compile PCH.Core.h
[5/38] Compile SharedPCH.Core.ShadowErrors.h
[6/38] Link (lld) libUnrealHeaderTool-BuildSettings.so
[7/38] Compile Module.Core.7_of_14.cpp
[8/38] Compile Module.Core.10_of_14.cpp
[9/38] Compile Module.Core.8_of_14.cpp
[10/38] Compile Module.Core.3_of_14.cpp
[11/38] Compile Module.Core.2_of_14.cpp
[12/38] Compile Module.Core.12_of_14.cpp
[13/38] Compile Module.Core.6_of_14.cpp
[14/38] Compile Module.Core.11_of_14.cpp
[15/38] Compile Module.Core.1_of_14.cpp
[16/38] Compile Module.Core.4_of_14.cpp
[17/38] Compile Module.Core.13_of_14.cpp
[18/38] Compile Module.Core.5_of_14.cpp
[19/38] Compile Module.Core.14_of_14.cpp
[20/38] Compile Module.Core.9_of_14.cpp
[21/38] Link (lld) libUnrealHeaderTool-TraceLog.so
[22/38] Compile Module.Json.cpp
[23/38] Compile Module.Projects.cpp
[24/38] Compile Module.CoreUObject.4_of_8.cpp
[25/38] Compile Module.CoreUObject.8_of_8.cpp
[26/38] Link (lld) libUnrealHeaderTool-Core.so
[27/38] Link (lld) libUnrealHeaderTool-Json.so
[28/38] Compile Module.CoreUObject.1_of_8.cpp
[29/38] Link (lld) libUnrealHeaderTool-Projects.so
[30/38] Compile Module.CoreUObject.2_of_8.cpp
[31/38] Compile Module.CoreUObject.6_of_8.cpp
[32/38] Compile Module.CoreUObject.5_of_8.cpp
[33/38] Compile Module.CoreUObject.3_of_8.cpp
[34/38] Compile Module.CoreUObject.7_of_8.cpp
[35/38] Compile Module.UnrealHeaderTool.cpp
[36/38] Link (lld) libUnrealHeaderTool-CoreUObject.so
[37/38] Link (lld) UnrealHeaderTool
[38/38] UnrealBuildTool.exe UnrealHeaderTool.target
Total time in Local executor: 220,94 seconds
Parsing headers for CrashReportClient
Running UnrealHeaderTool CrashReportClient “/home//Lataukset/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“/home//Lataukset/UnrealEngine-release/Engine/Programs/UnrealBuildTool/Log_UHT.txt”
Makefile:327: recipe for target ‘CrashReportClient-Linux-Shipping’ failed
make: *** [CrashReportClient-Linux-Shipping] Error 3
@Valvoja-CoolComputer:~/Lataukset/UnrealEngine-release$
log files:
BuildMode.Execute: Command line: /home//Lataukset/UnrealEngine-release/Engine/Binaries/DotNET/UnrealBuildTool.exe CrashReportClient Linux Shipping
GitSourceFileWorkingSet…ctor: Using ‘git status’ to determine working set for adaptive non-unity build (/home//Lataukset/UnrealEngine-release).
BuildMode.CreateMakefile: Creating makefile for CrashReportClient (no existing makefile)
BuildMode.CreateMakefile: Creating makefile for UnrealHeaderTool (no existing makefile)
UEBuildTarget.AddPlugin: Ignoring plugin ‘Paper2D’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AISupport’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘EnvironmentQueryEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LightPropagationVolume’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CameraShakePreviewer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AnimationSharing’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CLionSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GitSourceControl’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘NullSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PerforceSourceControl’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PlasticSourceControl’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PluginUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PropertyAccessNode’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘RiderSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SubversionSourceControl’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘UObjectPlugin’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AssetManagerEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CryptoKeys’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CurveEditorTools’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘DataValidation’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘FacialAnimation’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GameplayTagsEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GeometryMode’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MacGraphicsSwitching’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MaterialAnalyzer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PluginBrowser’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SpeedTreeImporter’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘DatasmithContent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘VariantManagerContent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AlembicImporter’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AutomationUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘BackChannel’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosCloth’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosClothEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosNiagara’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosSolverPlugin’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CharacterAI’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GeometryCache’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MotoSynth’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PlatformCrypto’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ProxyLODPlugin’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SkeletalReduction’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LuminPlatformFeatures’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeap’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapMedia’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapPassableWorld’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MLSDK’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AndroidMedia’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AvfMedia’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ImgMedia’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MediaCompositing’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MediaPlayerEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘WmfMedia’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MeshPainting’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘TcpMessaging’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘UdpMessaging’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ActorSequence’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LevelSequenceEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MatineeToLevelSequence’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystem’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemNull’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LauncherChunkInstaller’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ActorLayerUtilities’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AndroidMoviePlayer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AndroidPermission’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AppleImageUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AppleMoviePlayer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ArchVisCharacter’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AssetTags’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AudioCapture’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CableComponent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChunkDownloader’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CustomMeshComponent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘EditableMesh’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GoogleCloudMessaging’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GooglePAD’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LocationServicesBPLibrary’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MobilePatchingUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OculusVR’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PhysXVehicles’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PostSplashScreen’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ProceduralMeshComponent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PropertyAccessEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘RuntimePhysXCooking’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SoundFields’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SteamVR’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘Synthesis’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘WebMMoviePlayer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘WindowsMoviePlayer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘XGEController’ (referenced via default plugins) due to absence from supported programs list.
LinuxToolChain.PrintBuildDetails: ------- Build details --------
LinuxToolChain.PrintBuildDetails: Using toolchain located at ‘/home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu’.
LinuxToolChain.PrintBuildDetails: Using clang (/home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version ‘10.0.1’ (string), 10 (major), 0 (minor), 1 (patch)
LinuxToolChain.PrintBuildDetails: Using bundled libc++ standard C++ library.
LinuxToolChain.PrintBuildDetails: Using lld linker
LinuxToolChain.PrintBuildDetails: Using llvm-ar : /home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
LinuxToolChain.PrintBuildDetails: Using fast way to relink circularly dependent libraries (no FixDeps).
LinuxToolChain.PrintBuildDetails: ------------------------------
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_+home++Lataukset+UnrealEngine-release+Engine+Binaries+Linux+UnrealHeaderTool
ActionGraph.IsActionOutdated: UnrealHeaderTool.target: Produced item “UnrealHeaderTool.target” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.14_of_14.cpp: Produced item “Module.Core.14_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.5_of_14.cpp: Produced item “Module.Core.5_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.2_of_8.cpp: Produced item “Module.CoreUObject.2_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: BuildSettings.cpp: Produced item “BuildSettings.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.2_of_8.cpp: Produced item “Module.CoreUObject.2_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: BuildSettings.cpp: Produced item “BuildSettings.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-BuildSettings.so: Produced item “libUnrealHeaderTool-BuildSettings.so” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-TraceLog.so: Produced item “libUnrealHeaderTool-TraceLog.so” doesn’t exist.
ActionGraph.IsActionOutdated: UnrealHeaderTool.target: Produced item “UnrealHeaderTool.modules” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.13_of_14.cpp: Produced item “Module.Core.13_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.14_of_14.cpp: Produced item “Module.Core.14_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.5_of_14.cpp: Produced item “Module.Core.5_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.UnrealHeaderTool.cpp: Produced item “Module.UnrealHeaderTool.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: PCH.CoreUObject.h: Produced item “PCH.CoreUObject.h.gch” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.4_of_14.cpp: Produced item “Module.Core.4_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.3_of_8.cpp: Produced item “Module.CoreUObject.3_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-Core.so: Produced item “libUnrealHeaderTool-Core.so” doesn’t exist.
ActionGraph.IsActionOutdated: Module.TraceLog.cpp: Produced item “Module.TraceLog.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: PCH.Core.h: Produced item “PCH.Core.h.gch” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-Json.so: Produced item “libUnrealHeaderTool-Json.so” doesn’t exist.
ActionGraph.IsActionOutdated: PCH.CoreUObject.h: Produced item “PCH.CoreUObject.h.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.13_of_14.cpp: Produced item “Module.Core.13_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.4_of_14.cpp: Produced item “Module.Core.4_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.6_of_14.cpp: Produced item “Module.Core.6_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.3_of_8.cpp: Produced item “Module.CoreUObject.3_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.1_of_14.cpp: Produced item “Module.Core.1_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: PCH.Core.h: Produced item “PCH.Core.h.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.1_of_14.cpp: Produced item “Module.Core.1_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.2_of_14.cpp: Produced item “Module.Core.2_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.TraceLog.cpp: Produced item “Module.TraceLog.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.UnrealHeaderTool.cpp: Produced item “Module.UnrealHeaderTool.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.8_of_14.cpp: Produced item “Module.Core.8_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.6_of_14.cpp: Produced item “Module.Core.6_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.ShadowErrors.h: Produced item “SharedPCH.Core.ShadowErrors.h.gch” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.5_of_8.cpp: Produced item “Module.CoreUObject.5_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.ShadowErrors.h: Produced item “SharedPCH.Core.ShadowErrors.h.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.3_of_14.cpp: Produced item “Module.Core.3_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.2_of_14.cpp: Produced item “Module.Core.2_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Json.cpp: Produced item “Module.Json.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.3_of_14.cpp: Produced item “Module.Core.3_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.10_of_14.cpp: Produced item “Module.Core.10_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.7_of_14.cpp: Produced item “Module.Core.7_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.8_of_14.cpp: Produced item “Module.Core.8_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.10_of_14.cpp: Produced item “Module.Core.10_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.5_of_8.cpp: Produced item “Module.CoreUObject.5_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-Projects.so: Produced item “libUnrealHeaderTool-Projects.so” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.6_of_8.cpp: Produced item “Module.CoreUObject.6_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.6_of_8.cpp: Produced item “Module.CoreUObject.6_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.11_of_14.cpp: Produced item “Module.Core.11_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.7_of_8.cpp: Produced item “Module.CoreUObject.7_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.7_of_14.cpp: Produced item “Module.Core.7_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.4_of_8.cpp: Produced item “Module.CoreUObject.4_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.7_of_8.cpp: Produced item “Module.CoreUObject.7_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.1_of_8.cpp: Produced item “Module.CoreUObject.1_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Json.cpp: Produced item “Module.Json.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.11_of_14.cpp: Produced item “Module.Core.11_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Projects.cpp: Produced item “Module.Projects.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.9_of_14.cpp: Produced item “Module.Core.9_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Projects.cpp: Produced item “Module.Projects.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.1_of_8.cpp: Produced item “Module.CoreUObject.1_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.8_of_8.cpp: Produced item “Module.CoreUObject.8_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.4_of_8.cpp: Produced item “Module.CoreUObject.4_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.9_of_14.cpp: Produced item “Module.Core.9_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.12_of_14.cpp: Produced item “Module.Core.12_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-CoreUObject.so: Produced item “libUnrealHeaderTool-CoreUObject.so” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.8_of_8.cpp: Produced item “Module.CoreUObject.8_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.12_of_14.cpp: Produced item “Module.Core.12_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: UnrealHeaderTool: Produced item “UnrealHeaderTool” doesn’t exist.
LocalExecutor.ExecuteActions: Performing 38 actions (4 in parallel)
ActionThread.ThreadFunc: [3/38] Compile BuildSettings.cpp
ActionThread.ThreadFunc: [2/38] Compile PCH.CoreUObject.h
ActionThread.ThreadFunc: [4/38] Compile Module.TraceLog.cpp
ActionThread.ThreadFunc: [1/38] Compile PCH.Core.h
ActionThread.ThreadFunc: [5/38] Compile SharedPCH.Core.ShadowErrors.h
ActionThread.ThreadFunc: [6/38] Link (lld) libUnrealHeaderTool-BuildSettings.so
ActionThread.ThreadFunc: [7/38] Compile Module.Core.7_of_14.cpp
ActionThread.ThreadFunc: [8/38] Compile Module.Core.10_of_14.cpp
ActionThread.ThreadFunc: [9/38] Compile Module.Core.8_of_14.cpp
ActionThread.ThreadFunc: [10/38] Compile Module.Core.3_of_14.cpp
ActionThread.ThreadFunc: [11/38] Compile Module.Core.2_of_14.cpp
ActionThread.ThreadFunc: [12/38] Compile Module.Core.12_of_14.cpp
ActionThread.ThreadFunc: [13/38] Compile Module.Core.6_of_14.cpp
ActionThread.ThreadFunc: [14/38] Compile Module.Core.11_of_14.cpp
ActionThread.ThreadFunc: [15/38] Compile Module.Core.1_of_14.cpp
ActionThread.ThreadFunc: [16/38] Compile Module.Core.4_of_14.cpp
ActionThread.ThreadFunc: [17/38] Compile Module.Core.13_of_14.cpp
ActionThread.ThreadFunc: [18/38] Compile Module.Core.5_of_14.cpp
ActionThread.ThreadFunc: [19/38] Compile Module.Core.14_of_14.cpp
ActionThread.ThreadFunc: [20/38] Compile Module.Core.9_of_14.cpp
ActionThread.ThreadFunc: [21/38] Link (lld) libUnrealHeaderTool-TraceLog.so
ActionThread.ThreadFunc: [22/38] Compile Module.Json.cpp
ActionThread.ThreadFunc: [23/38] Compile Module.Projects.cpp
ActionThread.ThreadFunc: [24/38] Compile Module.CoreUObject.4_of_8.cpp
ActionThread.ThreadFunc: [25/38] Compile Module.CoreUObject.8_of_8.cpp
ActionThread.ThreadFunc: [26/38] Link (lld) libUnrealHeaderTool-Core.so
ActionThread.ThreadFunc: [27/38] Link (lld) libUnrealHeaderTool-Json.so
ActionThread.ThreadFunc: [28/38] Compile Module.CoreUObject.1_of_8.cpp
ActionThread.ThreadFunc: [29/38] Link (lld) libUnrealHeaderTool-Projects.so
ActionThread.ThreadFunc: [30/38] Compile Module.CoreUObject.2_of_8.cpp
ActionThread.ThreadFunc: [31/38] Compile Module.CoreUObject.6_of_8.cpp
ActionThread.ThreadFunc: [32/38] Compile Module.CoreUObject.5_of_8.cpp
ActionThread.ThreadFunc: [33/38] Compile Module.CoreUObject.3_of_8.cpp
ActionThread.ThreadFunc: [34/38] Compile Module.CoreUObject.7_of_8.cpp
ActionThread.ThreadFunc: [35/38] Compile Module.UnrealHeaderTool.cpp
ActionThread.ThreadFunc: [36/38] Link (lld) libUnrealHeaderTool-CoreUObject.so
ActionThread.ThreadFunc: [37/38] Link (lld) UnrealHeaderTool
ActionThread.ThreadFunc: [38/38] UnrealBuildTool.exe UnrealHeaderTool.target
ActionGraph.ExecuteActions: Total time in Local executor: 220,94 seconds
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for CrashReportClient
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool CrashReportClient “/home//Lataukset/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“/home//Lataukset/UnrealEngine-release/Engine/Programs/UnrealBuildTool/Log_UHT.txt”
UnrealBuildTool.Main: CompilationResultException: Error: CrashOrAssert
UnrealBuildTool.Main: at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary (UnrealBuildTool.BuildConfiguration BuildConfiguration, Tools.DotNETCommon.FileReference ProjectFile, System.String TargetName, UnrealBuildTool.TargetType TargetType, System.Boolean bHasProjectScriptPlugin, System.Collections.Generic.List1[T] UObjectModules, Tools.DotNETCommon.FileReference ModuleInfoFileName, System.Boolean bIsGatheringBuild, System.Boolean bIsAssemblingBuild, UnrealBuildTool.ISourceFileWorkingSet WorkingSet) [0x00481] in <5668c29e097e41e3b8db7d1f5c03a134>:0 UnrealBuildTool.Main: at UnrealBuildTool.UEBuildTarget.Build (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, System.Boolean bIsAssemblingBuild, System.Collections.Generic.List
1[T] SpecificFilesToCompile) [0x005be] in <5668c29e097e41e3b8db7d1f5c03a134>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.CreateMakefile (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.TargetDescriptor TargetDescriptor, UnrealBuildTool.ISourceFileWorkingSet WorkingSet) [0x00146] in <5668c29e097e41e3b8db7d1f5c03a134>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List`1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options, Tools.DotNETCommon.FileReference WriteOutdatedActionsFile, System.Boolean bSkipPreBuildTargets) [0x00012] in <5668c29e097e41e3b8db7d1f5c03a134>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x0037d] in <5668c29e097e41e3b8db7d1f5c03a134>:0
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x002bb] in <5668c29e097e41e3b8db7d1f5c03a134>:0
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.000
Timeline.Print: 0.038 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.070 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.133 SingleInstanceMutex.Acquire()
Timeline.Print: 0.133 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.135 0.001 Initializing InstalledPlatformInfo
Timeline.Print: 0.270 0.136 Querying types
Timeline.Print: 0.273 0.139 MacPlatformFactory
Timeline.Print: 0.478 0.344 TVOSPlatformFactory
Timeline.Print: 0.486 0.352 AndroidPlatformFactory
Timeline.Print: 0.491 0.357 HoloLensPlatformFactory
Timeline.Print: 0.492 0.358 IOSPlatformFactory
Timeline.Print: 0.493 0.359 LinuxPlatformFactory
Timeline.Print: 0.495 0.361 LuminPlatformFactory
Timeline.Print: 0.499 0.365 WindowsPlatformFactory
Timeline.Print: 0.515 DeleteJunk()
Timeline.Print: 0.520 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.548
Timeline.Print: 0.613 TargetMakefile.Load()
Timeline.Print: 0.615 0.001 Checking dependent timestamps
Timeline.Print: 0.615 UEBuildTarget.Create()
Timeline.Print: 0.617 0.001 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.617 0.001 0.000
Timeline.Print: 1.110 0.495 0.493 Finding engine modules
Timeline.Print: 1.215 0.599 0.597 Finding plugin modules
Timeline.Print: 1.226 0.610 0.608
Timeline.Print: 1.294 0.678 0.677 Finding program modules
Timeline.Print: 1.332 0.717 0.715 Finding program targets
Timeline.Print: 1.350 0.734 RulesAssembly.CreateTargetRules()
Timeline.Print: 1.388 0.773 UEBuildTarget constructor
Timeline.Print: 1.395 0.779 UEBuildTarget.PreBuildSetup()
Timeline.Print: 1.491 UEBuildTarget.Build()
Timeline.Print: 1.491 0.000
Timeline.Print: 1.583 0.091 ExternalExecution.SetupUObjectModules()
Timeline.Print: 2.888 1.397 Building UnrealHeaderTool
Timeline.Print: 2.889 1.397 0.000 TargetMakefile.Load()
Timeline.Print: 2.889 1.397 0.000 0.000 Checking dependent timestamps
Timeline.Print: 2.889 1.397 0.000 UEBuildTarget.Create()
Timeline.Print: 2.889 1.397 0.000 0.000 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 2.889 1.397 0.000 0.000 RulesAssembly.CreateTargetRules()
Timeline.Print: 2.896 1.404 0.007 0.007 UEBuildTarget constructor
Timeline.Print: 2.896 1.404 0.007 0.007 UEBuildTarget.PreBuildSetup()
Timeline.Print: 2.912 1.420 0.023 UEBuildTarget.Build()
Timeline.Print: 2.912 1.420 0.023 0.000
Timeline.Print: 2.951 1.459 0.062 0.038 ExternalExecution.SetupUObjectModules()
Timeline.Print: 3.010 1.518 0.121 0.097 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 3.033 1.541 0.144 0.120 UEBuildBinary.Build()
Timeline.Print: 3.821 2.329 0.932 0.909
Timeline.Print: 3.884 2.392 0.995 TargetMakefile.Save()
Timeline.Print: 3.900 2.408 1.011 ActionGraph.CheckPathLengths
Timeline.Print: 3.910 2.418 1.021 Reading action history
Timeline.Print: 3.910 2.418 1.021 Reading dependency cache
Timeline.Print: 3.911 2.419 1.022 Prefetching include dependencies
Timeline.Print: 3.920 2.429 1.031 Cache outdated actions
Timeline.Print: 3.951 2.459 1.062 ActionGraph.ExecuteActions()
Timeline.Print: 224.905 223.413
Timeline.Print: 224.979 223.487 Executing UnrealHeaderTool
Timeline.Print: 226.308
Timeline.Print: 226.353 FileMetadataPrefetch.Stop()
Timeline.Print: [226.355]