Latest build crash the end

The latest versions 4.26 and 4.26.2 of the engine crash when you try to build them. Everything goes really well at first, but in the end there is always a collapse and the program doesn’t build.

OS: Ubuntu 18.04.5 LTS
Problem versios is:
UnrealBot 4.26.2 release
4.26.2-release
4.26.0-release

If you don’t see SUCCESS message in the end, then building did not finish properly.
In that case, take a look into /home//Lataukset/UnrealEngine-release/Engine/Build/BatchFiles/Linux/BuildThirdParty.log for details.

No third party libs needed to be built locally

********** SUCCESS ****************
Setup successful.

@Valvoja-CoolComputer:~/Lataukset/UnrealEngine-release$ make
bash “/home//Lataukset/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh” CrashReportClient Linux Shipping
Fixing inconsistent case in filenames.
Setting up Mono
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe CrashReportClient Linux Shipping
Using ‘git status’ to determine working set for adaptive non-unity build (/home//Lataukset/UnrealEngine-release).
Creating makefile for CrashReportClient (no existing makefile)
Creating makefile for UnrealHeaderTool (no existing makefile)
------- Build details --------
Using toolchain located at ‘/home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu’.
Using clang (/home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version ‘10.0.1’ (string), 10 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).

Performing 38 actions (4 in parallel)
[3/38] Compile BuildSettings.cpp
[2/38] Compile PCH.CoreUObject.h
[4/38] Compile Module.TraceLog.cpp
[1/38] Compile PCH.Core.h
[5/38] Compile SharedPCH.Core.ShadowErrors.h
[6/38] Link (lld) libUnrealHeaderTool-BuildSettings.so
[7/38] Compile Module.Core.7_of_14.cpp
[8/38] Compile Module.Core.10_of_14.cpp
[9/38] Compile Module.Core.8_of_14.cpp
[10/38] Compile Module.Core.3_of_14.cpp
[11/38] Compile Module.Core.2_of_14.cpp
[12/38] Compile Module.Core.12_of_14.cpp
[13/38] Compile Module.Core.6_of_14.cpp
[14/38] Compile Module.Core.11_of_14.cpp
[15/38] Compile Module.Core.1_of_14.cpp
[16/38] Compile Module.Core.4_of_14.cpp
[17/38] Compile Module.Core.13_of_14.cpp
[18/38] Compile Module.Core.5_of_14.cpp
[19/38] Compile Module.Core.14_of_14.cpp
[20/38] Compile Module.Core.9_of_14.cpp
[21/38] Link (lld) libUnrealHeaderTool-TraceLog.so
[22/38] Compile Module.Json.cpp
[23/38] Compile Module.Projects.cpp
[24/38] Compile Module.CoreUObject.4_of_8.cpp
[25/38] Compile Module.CoreUObject.8_of_8.cpp
[26/38] Link (lld) libUnrealHeaderTool-Core.so
[27/38] Link (lld) libUnrealHeaderTool-Json.so
[28/38] Compile Module.CoreUObject.1_of_8.cpp
[29/38] Link (lld) libUnrealHeaderTool-Projects.so
[30/38] Compile Module.CoreUObject.2_of_8.cpp
[31/38] Compile Module.CoreUObject.6_of_8.cpp
[32/38] Compile Module.CoreUObject.5_of_8.cpp
[33/38] Compile Module.CoreUObject.3_of_8.cpp
[34/38] Compile Module.CoreUObject.7_of_8.cpp
[35/38] Compile Module.UnrealHeaderTool.cpp
[36/38] Link (lld) libUnrealHeaderTool-CoreUObject.so
[37/38] Link (lld) UnrealHeaderTool
[38/38] UnrealBuildTool.exe UnrealHeaderTool.target
Total time in Local executor: 220,94 seconds
Parsing headers for CrashReportClient
Running UnrealHeaderTool CrashReportClient “/home//Lataukset/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“/home//Lataukset/UnrealEngine-release/Engine/Programs/UnrealBuildTool/Log_UHT.txt”
Makefile:327: recipe for target ‘CrashReportClient-Linux-Shipping’ failed
make: *** [CrashReportClient-Linux-Shipping] Error 3
@Valvoja-CoolComputer:~/Lataukset/UnrealEngine-release$

log files:
BuildMode.Execute: Command line: /home//Lataukset/UnrealEngine-release/Engine/Binaries/DotNET/UnrealBuildTool.exe CrashReportClient Linux Shipping
GitSourceFileWorkingSet…ctor: Using ‘git status’ to determine working set for adaptive non-unity build (/home//Lataukset/UnrealEngine-release).
BuildMode.CreateMakefile: Creating makefile for CrashReportClient (no existing makefile)
BuildMode.CreateMakefile: Creating makefile for UnrealHeaderTool (no existing makefile)
UEBuildTarget.AddPlugin: Ignoring plugin ‘Paper2D’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AISupport’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘EnvironmentQueryEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LightPropagationVolume’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CameraShakePreviewer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AnimationSharing’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CLionSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GitSourceControl’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘NullSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PerforceSourceControl’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PlasticSourceControl’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PluginUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PropertyAccessNode’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘RiderSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SubversionSourceControl’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘UObjectPlugin’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AssetManagerEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CryptoKeys’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CurveEditorTools’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘DataValidation’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘FacialAnimation’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GameplayTagsEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GeometryMode’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MacGraphicsSwitching’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MaterialAnalyzer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PluginBrowser’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SpeedTreeImporter’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘DatasmithContent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘VariantManagerContent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AlembicImporter’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AutomationUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘BackChannel’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosCloth’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosClothEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosNiagara’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChaosSolverPlugin’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CharacterAI’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GeometryCache’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MotoSynth’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PlatformCrypto’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ProxyLODPlugin’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SkeletalReduction’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LuminPlatformFeatures’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeap’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapMedia’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapPassableWorld’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MLSDK’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AndroidMedia’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AvfMedia’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ImgMedia’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MediaCompositing’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MediaPlayerEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘WmfMedia’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MeshPainting’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘TcpMessaging’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘UdpMessaging’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ActorSequence’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LevelSequenceEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MatineeToLevelSequence’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystem’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemNull’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LauncherChunkInstaller’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ActorLayerUtilities’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AndroidMoviePlayer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AndroidPermission’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AppleImageUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AppleMoviePlayer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ArchVisCharacter’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AssetTags’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘AudioCapture’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CableComponent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ChunkDownloader’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘CustomMeshComponent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘EditableMesh’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GoogleCloudMessaging’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘GooglePAD’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘LocationServicesBPLibrary’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MobilePatchingUtils’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OculusVR’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PhysXVehicles’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PostSplashScreen’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘ProceduralMeshComponent’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘PropertyAccessEditor’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘RuntimePhysXCooking’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SoundFields’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘SteamVR’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘Synthesis’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘WebMMoviePlayer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘WindowsMoviePlayer’ (referenced via default plugins) due to absence from supported programs list.
UEBuildTarget.AddPlugin: Ignoring plugin ‘XGEController’ (referenced via default plugins) due to absence from supported programs list.
LinuxToolChain.PrintBuildDetails: ------- Build details --------
LinuxToolChain.PrintBuildDetails: Using toolchain located at ‘/home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu’.
LinuxToolChain.PrintBuildDetails: Using clang (/home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version ‘10.0.1’ (string), 10 (major), 0 (minor), 1 (patch)
LinuxToolChain.PrintBuildDetails: Using bundled libc++ standard C++ library.
LinuxToolChain.PrintBuildDetails: Using lld linker
LinuxToolChain.PrintBuildDetails: Using llvm-ar : /home//Lataukset/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
LinuxToolChain.PrintBuildDetails: Using fast way to relink circularly dependent libraries (no FixDeps).
LinuxToolChain.PrintBuildDetails: ------------------------------
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_+home++Lataukset+UnrealEngine-release+Engine+Binaries+Linux+UnrealHeaderTool
ActionGraph.IsActionOutdated: UnrealHeaderTool.target: Produced item “UnrealHeaderTool.target” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.14_of_14.cpp: Produced item “Module.Core.14_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.5_of_14.cpp: Produced item “Module.Core.5_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.2_of_8.cpp: Produced item “Module.CoreUObject.2_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: BuildSettings.cpp: Produced item “BuildSettings.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.2_of_8.cpp: Produced item “Module.CoreUObject.2_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: BuildSettings.cpp: Produced item “BuildSettings.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-BuildSettings.so: Produced item “libUnrealHeaderTool-BuildSettings.so” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-TraceLog.so: Produced item “libUnrealHeaderTool-TraceLog.so” doesn’t exist.
ActionGraph.IsActionOutdated: UnrealHeaderTool.target: Produced item “UnrealHeaderTool.modules” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.13_of_14.cpp: Produced item “Module.Core.13_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.14_of_14.cpp: Produced item “Module.Core.14_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.5_of_14.cpp: Produced item “Module.Core.5_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.UnrealHeaderTool.cpp: Produced item “Module.UnrealHeaderTool.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: PCH.CoreUObject.h: Produced item “PCH.CoreUObject.h.gch” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.4_of_14.cpp: Produced item “Module.Core.4_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.3_of_8.cpp: Produced item “Module.CoreUObject.3_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-Core.so: Produced item “libUnrealHeaderTool-Core.so” doesn’t exist.
ActionGraph.IsActionOutdated: Module.TraceLog.cpp: Produced item “Module.TraceLog.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: PCH.Core.h: Produced item “PCH.Core.h.gch” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-Json.so: Produced item “libUnrealHeaderTool-Json.so” doesn’t exist.
ActionGraph.IsActionOutdated: PCH.CoreUObject.h: Produced item “PCH.CoreUObject.h.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.13_of_14.cpp: Produced item “Module.Core.13_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.4_of_14.cpp: Produced item “Module.Core.4_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.6_of_14.cpp: Produced item “Module.Core.6_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.3_of_8.cpp: Produced item “Module.CoreUObject.3_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.1_of_14.cpp: Produced item “Module.Core.1_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: PCH.Core.h: Produced item “PCH.Core.h.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.1_of_14.cpp: Produced item “Module.Core.1_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.2_of_14.cpp: Produced item “Module.Core.2_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.TraceLog.cpp: Produced item “Module.TraceLog.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.UnrealHeaderTool.cpp: Produced item “Module.UnrealHeaderTool.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.8_of_14.cpp: Produced item “Module.Core.8_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.6_of_14.cpp: Produced item “Module.Core.6_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.ShadowErrors.h: Produced item “SharedPCH.Core.ShadowErrors.h.gch” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.5_of_8.cpp: Produced item “Module.CoreUObject.5_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.ShadowErrors.h: Produced item “SharedPCH.Core.ShadowErrors.h.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.3_of_14.cpp: Produced item “Module.Core.3_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.2_of_14.cpp: Produced item “Module.Core.2_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Json.cpp: Produced item “Module.Json.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.3_of_14.cpp: Produced item “Module.Core.3_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.10_of_14.cpp: Produced item “Module.Core.10_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.7_of_14.cpp: Produced item “Module.Core.7_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.8_of_14.cpp: Produced item “Module.Core.8_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.10_of_14.cpp: Produced item “Module.Core.10_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.5_of_8.cpp: Produced item “Module.CoreUObject.5_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-Projects.so: Produced item “libUnrealHeaderTool-Projects.so” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.6_of_8.cpp: Produced item “Module.CoreUObject.6_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.6_of_8.cpp: Produced item “Module.CoreUObject.6_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.11_of_14.cpp: Produced item “Module.Core.11_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.7_of_8.cpp: Produced item “Module.CoreUObject.7_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.7_of_14.cpp: Produced item “Module.Core.7_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.4_of_8.cpp: Produced item “Module.CoreUObject.4_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.7_of_8.cpp: Produced item “Module.CoreUObject.7_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.1_of_8.cpp: Produced item “Module.CoreUObject.1_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Json.cpp: Produced item “Module.Json.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.11_of_14.cpp: Produced item “Module.Core.11_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Projects.cpp: Produced item “Module.Projects.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.9_of_14.cpp: Produced item “Module.Core.9_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Projects.cpp: Produced item “Module.Projects.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.1_of_8.cpp: Produced item “Module.CoreUObject.1_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.8_of_8.cpp: Produced item “Module.CoreUObject.8_of_8.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.4_of_8.cpp: Produced item “Module.CoreUObject.4_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.9_of_14.cpp: Produced item “Module.Core.9_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.12_of_14.cpp: Produced item “Module.Core.12_of_14.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: libUnrealHeaderTool-CoreUObject.so: Produced item “libUnrealHeaderTool-CoreUObject.so” doesn’t exist.
ActionGraph.IsActionOutdated: Module.CoreUObject.8_of_8.cpp: Produced item “Module.CoreUObject.8_of_8.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Module.Core.12_of_14.cpp: Produced item “Module.Core.12_of_14.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: UnrealHeaderTool: Produced item “UnrealHeaderTool” doesn’t exist.
LocalExecutor.ExecuteActions: Performing 38 actions (4 in parallel)
ActionThread.ThreadFunc: [3/38] Compile BuildSettings.cpp
ActionThread.ThreadFunc: [2/38] Compile PCH.CoreUObject.h
ActionThread.ThreadFunc: [4/38] Compile Module.TraceLog.cpp
ActionThread.ThreadFunc: [1/38] Compile PCH.Core.h
ActionThread.ThreadFunc: [5/38] Compile SharedPCH.Core.ShadowErrors.h
ActionThread.ThreadFunc: [6/38] Link (lld) libUnrealHeaderTool-BuildSettings.so
ActionThread.ThreadFunc: [7/38] Compile Module.Core.7_of_14.cpp
ActionThread.ThreadFunc: [8/38] Compile Module.Core.10_of_14.cpp
ActionThread.ThreadFunc: [9/38] Compile Module.Core.8_of_14.cpp
ActionThread.ThreadFunc: [10/38] Compile Module.Core.3_of_14.cpp
ActionThread.ThreadFunc: [11/38] Compile Module.Core.2_of_14.cpp
ActionThread.ThreadFunc: [12/38] Compile Module.Core.12_of_14.cpp
ActionThread.ThreadFunc: [13/38] Compile Module.Core.6_of_14.cpp
ActionThread.ThreadFunc: [14/38] Compile Module.Core.11_of_14.cpp
ActionThread.ThreadFunc: [15/38] Compile Module.Core.1_of_14.cpp
ActionThread.ThreadFunc: [16/38] Compile Module.Core.4_of_14.cpp
ActionThread.ThreadFunc: [17/38] Compile Module.Core.13_of_14.cpp
ActionThread.ThreadFunc: [18/38] Compile Module.Core.5_of_14.cpp
ActionThread.ThreadFunc: [19/38] Compile Module.Core.14_of_14.cpp
ActionThread.ThreadFunc: [20/38] Compile Module.Core.9_of_14.cpp
ActionThread.ThreadFunc: [21/38] Link (lld) libUnrealHeaderTool-TraceLog.so
ActionThread.ThreadFunc: [22/38] Compile Module.Json.cpp
ActionThread.ThreadFunc: [23/38] Compile Module.Projects.cpp
ActionThread.ThreadFunc: [24/38] Compile Module.CoreUObject.4_of_8.cpp
ActionThread.ThreadFunc: [25/38] Compile Module.CoreUObject.8_of_8.cpp
ActionThread.ThreadFunc: [26/38] Link (lld) libUnrealHeaderTool-Core.so
ActionThread.ThreadFunc: [27/38] Link (lld) libUnrealHeaderTool-Json.so
ActionThread.ThreadFunc: [28/38] Compile Module.CoreUObject.1_of_8.cpp
ActionThread.ThreadFunc: [29/38] Link (lld) libUnrealHeaderTool-Projects.so
ActionThread.ThreadFunc: [30/38] Compile Module.CoreUObject.2_of_8.cpp
ActionThread.ThreadFunc: [31/38] Compile Module.CoreUObject.6_of_8.cpp
ActionThread.ThreadFunc: [32/38] Compile Module.CoreUObject.5_of_8.cpp
ActionThread.ThreadFunc: [33/38] Compile Module.CoreUObject.3_of_8.cpp
ActionThread.ThreadFunc: [34/38] Compile Module.CoreUObject.7_of_8.cpp
ActionThread.ThreadFunc: [35/38] Compile Module.UnrealHeaderTool.cpp
ActionThread.ThreadFunc: [36/38] Link (lld) libUnrealHeaderTool-CoreUObject.so
ActionThread.ThreadFunc: [37/38] Link (lld) UnrealHeaderTool
ActionThread.ThreadFunc: [38/38] UnrealBuildTool.exe UnrealHeaderTool.target
ActionGraph.ExecuteActions: Total time in Local executor: 220,94 seconds
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for CrashReportClient
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool CrashReportClient “/home//Lataukset/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“/home//Lataukset/UnrealEngine-release/Engine/Programs/UnrealBuildTool/Log_UHT.txt”
UnrealBuildTool.Main: CompilationResultException: Error: CrashOrAssert
UnrealBuildTool.Main: at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary (UnrealBuildTool.BuildConfiguration BuildConfiguration, Tools.DotNETCommon.FileReference ProjectFile, System.String TargetName, UnrealBuildTool.TargetType TargetType, System.Boolean bHasProjectScriptPlugin, System.Collections.Generic.List1[T] UObjectModules, Tools.DotNETCommon.FileReference ModuleInfoFileName, System.Boolean bIsGatheringBuild, System.Boolean bIsAssemblingBuild, UnrealBuildTool.ISourceFileWorkingSet WorkingSet) [0x00481] in <5668c29e097e41e3b8db7d1f5c03a134>:0 UnrealBuildTool.Main: at UnrealBuildTool.UEBuildTarget.Build (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, System.Boolean bIsAssemblingBuild, System.Collections.Generic.List1[T] SpecificFilesToCompile) [0x005be] in <5668c29e097e41e3b8db7d1f5c03a134>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.CreateMakefile (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.TargetDescriptor TargetDescriptor, UnrealBuildTool.ISourceFileWorkingSet WorkingSet) [0x00146] in <5668c29e097e41e3b8db7d1f5c03a134>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List`1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options, Tools.DotNETCommon.FileReference WriteOutdatedActionsFile, System.Boolean bSkipPreBuildTargets) [0x00012] in <5668c29e097e41e3b8db7d1f5c03a134>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x0037d] in <5668c29e097e41e3b8db7d1f5c03a134>:0
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x002bb] in <5668c29e097e41e3b8db7d1f5c03a134>:0
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.000
Timeline.Print: 0.038 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.070 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.133 SingleInstanceMutex.Acquire()
Timeline.Print: 0.133 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.135 0.001 Initializing InstalledPlatformInfo
Timeline.Print: 0.270 0.136 Querying types
Timeline.Print: 0.273 0.139 MacPlatformFactory
Timeline.Print: 0.478 0.344 TVOSPlatformFactory
Timeline.Print: 0.486 0.352 AndroidPlatformFactory
Timeline.Print: 0.491 0.357 HoloLensPlatformFactory
Timeline.Print: 0.492 0.358 IOSPlatformFactory
Timeline.Print: 0.493 0.359 LinuxPlatformFactory
Timeline.Print: 0.495 0.361 LuminPlatformFactory
Timeline.Print: 0.499 0.365 WindowsPlatformFactory
Timeline.Print: 0.515 DeleteJunk()
Timeline.Print: 0.520 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.548
Timeline.Print: 0.613 TargetMakefile.Load()
Timeline.Print: 0.615 0.001 Checking dependent timestamps
Timeline.Print: 0.615 UEBuildTarget.Create()
Timeline.Print: 0.617 0.001 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.617 0.001 0.000
Timeline.Print: 1.110 0.495 0.493 Finding engine modules
Timeline.Print: 1.215 0.599 0.597 Finding plugin modules
Timeline.Print: 1.226 0.610 0.608
Timeline.Print: 1.294 0.678 0.677 Finding program modules
Timeline.Print: 1.332 0.717 0.715 Finding program targets
Timeline.Print: 1.350 0.734 RulesAssembly.CreateTargetRules()
Timeline.Print: 1.388 0.773 UEBuildTarget constructor
Timeline.Print: 1.395 0.779 UEBuildTarget.PreBuildSetup()
Timeline.Print: 1.491 UEBuildTarget.Build()
Timeline.Print: 1.491 0.000
Timeline.Print: 1.583 0.091 ExternalExecution.SetupUObjectModules()
Timeline.Print: 2.888 1.397 Building UnrealHeaderTool
Timeline.Print: 2.889 1.397 0.000 TargetMakefile.Load()
Timeline.Print: 2.889 1.397 0.000 0.000 Checking dependent timestamps
Timeline.Print: 2.889 1.397 0.000 UEBuildTarget.Create()
Timeline.Print: 2.889 1.397 0.000 0.000 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 2.889 1.397 0.000 0.000 RulesAssembly.CreateTargetRules()
Timeline.Print: 2.896 1.404 0.007 0.007 UEBuildTarget constructor
Timeline.Print: 2.896 1.404 0.007 0.007 UEBuildTarget.PreBuildSetup()
Timeline.Print: 2.912 1.420 0.023 UEBuildTarget.Build()
Timeline.Print: 2.912 1.420 0.023 0.000
Timeline.Print: 2.951 1.459 0.062 0.038 ExternalExecution.SetupUObjectModules()
Timeline.Print: 3.010 1.518 0.121 0.097 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 3.033 1.541 0.144 0.120 UEBuildBinary.Build()
Timeline.Print: 3.821 2.329 0.932 0.909
Timeline.Print: 3.884 2.392 0.995 TargetMakefile.Save()
Timeline.Print: 3.900 2.408 1.011 ActionGraph.CheckPathLengths
Timeline.Print: 3.910 2.418 1.021 Reading action history
Timeline.Print: 3.910 2.418 1.021 Reading dependency cache
Timeline.Print: 3.911 2.419 1.022 Prefetching include dependencies
Timeline.Print: 3.920 2.429 1.031 Cache outdated actions
Timeline.Print: 3.951 2.459 1.062 ActionGraph.ExecuteActions()
Timeline.Print: 224.905 223.413
Timeline.Print: 224.979 223.487 Executing UnrealHeaderTool
Timeline.Print: 226.308
Timeline.Print: 226.353 FileMetadataPrefetch.Stop()
Timeline.Print: [226.355]

You need to clean the build output before with make clean
https://www.ue4community.wiki/legacy/building-on-linux-qr8t0si2#enhancing-the-makefile

Also do you have all dependencies ?

I have all depencies installed. Namely, the Unreal Engine 4.23.3 version will be building. No other version does.These dependencies are not listed anywhere, I can’t find them anymore. And that wiki link doesn’t work. Using this link