Why was “Latch to Nearest” removed from Unreal Engine? Will it come back?
If not, is there any other way of making thick cloth?
Seems like an extremely useful thing to have when it comes to clipping.
Why was “Latch to Nearest” removed from Unreal Engine? Will it come back?
If not, is there any other way of making thick cloth?
Seems like an extremely useful thing to have when it comes to clipping.