Hey party people. 10 months later, i went back to my idea of using big parts of the traditional movement of Link from the Legend of Zelda.
But i’ve redone all the movement stuff (not all, but a lot already) and added bow+arrow.
More to come, but this won’t be a direct recreation. It’s more like i’m using the idea behind it for a new game. Why? Because i love these movements.
NEW UPDATED POST (24.10.15)
So, here is a small sneak peak on what i already made. I may update the thread from time to time if i have a big new update.
Please keep in mind that this whole thing is not about the Models or Animations! I’m a coder, not an artist. I’m using Mixamo Models and Animations
to get visual at all. So excuse me for these ugly animations. At least they work
OLD THREAD POST
Hey guys,
thought i would post the small thing i started.
I want to remake the The Legend of Zelda: Ocarina of Time movements.
yeah im currently working on the Camera System. Got it nearly working. Need to implement wall collision (since SpringArm isn’t suited for the whole setup)
and the Z Button that flips the Camera back. Also the automatic lerp to the standard camera position if the character isnt moving.
Don’t know if i will update it today, but cerntainly this week. (19.12 Holidays woooho!)
If someone has a question (and yes, if you are a beginner feel free to ask everything!) just post it. I can provide you with Blueprint Screenshots (:
Lol really? Sorry on that! They are 14-22 Mb big. Maybe that’s the point.
Next time i will upload a video on Youtube. Tomorrow i have holidays. Then i will
try to get the combo system etc working. If this is done, i will make a video.
i totally forgot about this thread here (10 months old :D)
Since i’m back to the roots, i started the thing from scratch and will update the thread
with new and big things from time to time. For now, visit the updated first post for
a new video and more information.