I have Win Condition - Eliminations there … looking back this is wrong and would award the win to the team with the most eliminations… not always the last man standing, especially if someones dies by environment or a fall… maybe revives would also affect this too
The tracker has Winning Team - Use Game Win Conditions set…
Using another Win Condition would be problematic too, none appropriate, even time alive is affected by joining players.
I’ll have a little think and post back, maybe a tracker per team, and end game devices for each teams tracker, set to end the game/round and award its set team.
The team tracker is disabled by the main team counter reaching 0
the winning team with the only enabled tracker wins
Looking back at this it seems designed for joining players to be able to jump into any team at any time, so if an empty team is filled it need to reassign the tracker… but not sure if this would mess with the tracker count ???.. So it would be better to disable/enable the teams end game devices instead of the trackers.
Maybe a 1s time delay between tracker and end game device, give the player counters time to disable the end game device for the last 2 teams left, incase the tracker completion - end game sequence is faster than the player counter disabling the end game device.