Last Index node changes its size badly in different zoom levels

Just a tiny glitch:
“LAST INDEX” is written in one row, at zooming level -1, -7, -10, and written in two at every other one. I’d prefer maybe the one rowed version, but doesn’t matter much.


  1. Put down a Last index node in a blueprint
  2. Zoom out :smiley:

Hi CrimsonHawk,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-37931)

You can track the report’s status as the issue is reviewed by our development staff.