I have a problem with all my animation in the Sequencer.
The last frame of all my animation in the Sequencer is 0.1 frames long instead of 1 whole frame, which makes a gap with the default position between the next animation inserted in the sequencer.
In Maya I export 35 frames animation from frame 1-35.
That means if I insert another animation behind it then there is a small gab with the first of frame 34 with no animation so the character jumps to the default position in a split second.
Does anyone know why the sequencer doesn’t make the end frame last a whole frame of time?
The framerate is 24 in both Maya and Unreal, and it does the same if I export a 2 frame clip or a 100, so I don’t think it is the framerate. Then it would be more offset.
And yeah, right now I just told my animator team to export one extra frame and then I’m trimming it, but our pipeline is set up so all shots are separate animation files. So I have to do this with a lot of shots and was wondering if it was possible to find out why it is not treating the last frame as a whole frame.
I’m not sure I understand what you mean by the animation keeping its position rather than jump to the start.