I have a problem with all my animation in the Sequencer.
The last frame of all my animation in the Sequencer is 0.1 frames long instead of 1 whole frame, which makes a gap with the default position between the next animation inserted in the sequencer.
In Maya I export 35 frames animation from frame 1-35.
Then inside Unreal it displays as frame 0-34, still 35 as it should be.
But in the Sequencer the last frame is only a tiny part of the whole frame when you zoom really close.
frame 34 zoomed in
That means if I insert another animation behind it then there is a small gab with the first of frame 34 with no animation so the character jumps to the default position in a split second.
Does anyone know why the sequencer doesn’t make the end frame last a whole frame of time?
- Rasmus Moller