Last compiled blueprint disable some game logic

Hello, sorry if my english is not perfect but i’m stuck with a really anoying bug.

I’m creating my own gravity logic for a space game. I have 3 actor component : one who create gravity, one who receive it and apply the force to the actor and a last one who apply force to make orbiting things easier.

The problem is that if the last compiled blueprint was the first one, the gravity work, but if it was the third one, gravity isn’t applied (addforce node is called but nothing append). And that without changing anything in thoses blueprint.

I don’t find anything on google so i’m asking myself now.
I mark it as a bug because it’s only depending on wish was the last blueprint compiled and not my code… I hope.

If anyone have the solution or can redirect me to an other post :slight_smile:

Hello,

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Thanks