As shown in the picture, I have a laser beam made in the particle system. It works fine when I’m stationary or moving forward/backwards. but when I strafe or rotate it kinda…blurs.
I’m using a line trace off tick to determine the source/target points of the beam.
I’m not sure what’s causing it, anyone know/can point me in the right direction?
Yeah, it uses the default/current value even when it’s off or something. I’m not sure if UE4 offers any more control over motion blur but I found this in the marketplace, it might be useful. Custom Motion Blur in Visual Effects - UE Marketplace