How can i create a laser point(laser beam or whatever you wanna call it),so that i can have an indication towards where my actor-player is aiming at(and looking at) ?
There are a lot of ways to do this.
A line trace would be the easiest way with DebugDrawTraceTag
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/
Hi guys, I am using the GetWorld()->LineTraceSingle() function in CPP code to trace some things. It would be very handy for me to actually see some debug lines drawn by an engine, while a tracing happens. In Blueprints, it is easily done with...
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You could also use DrawDebugLine
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Or you could use a beam emitter