Realistic turtle garden statue created from high-resolution photogrammetry.
The original scan was reconstructed from over 130 photos and processed into a clean, optimized lowpoly mesh with baked normal details.
The model captures natural surface wear, stone erosion, and fine sculpted shell patterns, making it suitable for close-up renders as well as mid-range background use.
The asset has been cleaned and refined in Blender, with properly baked texture maps for efficient real-time or offline rendering.
Features
Photogrammetry-based asset
Optimized lowpoly mesh
Baked normal map for high-detail surface
UV unwrapped
Realistic stone textures
Clean topology
Ready for rendering and scene placement
Ideal for
Garden scenes
Architectural visualization
Outdoor environments
Parks and courtyards
Historical or decorative scenes
Games and real-time projects