Realistic Austrian/EU tram and road traffic light set for urban scenes.
Designed for Vienna-style intersections with combined vehicle, public transport, and pedestrian signals. All signal states are controlled via Custom Properties on a single master Empty.
The asset uses standard Blender Light objects only (no emission materials), allowing users to freely adapt, disable, or remove individual lights as required.
Included Assets
Vehicle traffic light head (red / yellow / green)
Public transport signal head (“A” aspect style)
Tram priority signal head (4-lamp configuration)
Pedestrian signal head (red / green)
Pedestrian push-button unit
Galvanized signal pole (mast)
Mounting brackets and housings
Control & Usage
All vehicle and pedestrian lights are driven via Custom Properties
Select the Empty “Tram–Bus Traffic Light Set (Vienna)” to switch between signal states
Lights are standard Blender Light objects (no emission shaders)
Users can easily delete, disable, or replace lights to implement custom logic
Separate objects allow duplication and rotation for building full intersections
Scale & Units
Real-world scale
Metric units
Approx. 4.5 m total height
Signal optics based on 300 mm lenses
Technical Details
Clean transforms applied
Z-up orientation
Minimal modifiers
Origins placed at mounting points for easy snapping
Single master parent (Empty) with logically named child objects
No collections required
Notes
Default setup shows all lights active (presentation/debug state)
Intended for realistic scene assembly, visualization, and animation
Lighting logic is intentionally simple, transparent, and fully user-editable