Larry - Hotel Building - Photo-Textured with Window Lights

A realistic hotel building for urban scenes, city backgrounds and street environments – textured with a detailed 4K facade texture and optimized for real-time use.

Highlights (Blender)

  • Switchable window lights: selected windows are lit with an emission shader, with an adjustable Light Strength value (0–5) – perfect for evening and night scenes

  • Procedural surface detail via bump mapping

Specs

  • 24,524 triangles / 13,294 vertices (all-quad topology in the Blender file)

  • 1 object, 4 materials (facade, windows, window lights, metal)

  • 1 × 4K color texture

  • Real-world scale: approx. 56.6 × 22.9 × 24.7 m

Formats

  • Blender (textures packed, marked as asset – ready for the Asset Browser)

  • GLB, glTF, USDZ

Note: Window lights and procedural bump are Blender-only features. Other formats include the color texture only.