A realistic hotel building for urban scenes, city backgrounds and street environments – textured with a detailed 4K facade texture and optimized for real-time use.
Highlights (Blender)
Switchable window lights: selected windows are lit with an emission shader, with an adjustable Light Strength value (0–5) – perfect for evening and night scenes
Procedural surface detail via bump mapping
Specs
24,524 triangles / 13,294 vertices (all-quad topology in the Blender file)
1 object, 4 materials (facade, windows, window lights, metal)
1 × 4K color texture
Real-world scale: approx. 56.6 × 22.9 × 24.7 m
Formats
Blender (textures packed, marked as asset – ready for the Asset Browser)
GLB, glTF, USDZ
Note: Window lights and procedural bump are Blender-only features. Other formats include the color texture only.