I have a very large modern building in 3ds max that I need to import as a static mesh in UE4. The building is quite high detail, and symmetrical, so I wanted to ask opinions on how best to set this up in Max. As far as I can see, my options are:
Split the building in half in Max, then instance it in Max
Split the building in half in Max, then in UE4 duplicate the static mesh
Use the proxy tool in UE4
I’m a bit lost! Can anyone help please? Because the model is high detail, my goal is to set it up in UE4 in such a way that it runs well.