I’m a former hobbyist who is starting up my own company, and have been toying around with the Unreal 4 Engine recently. My experience with mapping and modelling is pretty outdated - Quake and Counter-Strike engines a decade or two ago.
I noticed all the mapping done for the sample games on the Marketplace consist of massive and oddly-shaped static meshes. Pillars connected to rooftops, connected to windows - fractions of entire buildings cut seemingly it at random and conjoined.
I suspect this simplifies the graphics requirements since the only similarity I have noticed is that they might be on the screen at the same time.
Is most mapping created outside the engine now?
Presumably using modelling programs like Blender and 3DS, where smaller static meshes are made?
I picked up comfortable fluency with the U4E engine in a week of spare time (youtube tutorials) - but now that I want curved walls, archways, and domes - I seem to be missing an important step.
Thanks for the help!