Large Scale Persistent War Game

Please note that this is an early access project. These paragraphs are for all intents and purposes; our vision for the game. All game mechanics and game assets are currently under development and may be subject to change in the future.

About Enmity: Warfare
Enmity: Warfare is a modern-era multiplayer shooter game that provides realistic and immersive combined arms experience where players shape the outcome of a persistent large-scale war.

Game Setting Information
Enmity: Warfare features a persistent large-scale open world map where each player has an influence and can contribute to the war outcome by utilizing combat, engineering and logistics.

All the equipment, weapons and ammunition are produced and delivered by players; Each vehicle, combat vehicle and structures are also constructed by players, require technology, cost resources and run out in time; requiring players to frequently resupply Factories (FTs), Forward Operating Bases (FOBs), Bunker Operating Bases (BoBs) and Town Halls (THs) throughout the conquest duration.

Warfare Environment & Warfare
From the Rocky Mountains, Sand Dunes, Swamps and Oceans to an impressive vast open world is available for your exploration. Explore the environment by Land, Water or Air. Get in challenging situations and find a way out of them.

In pursuit of victory, you are free to choose your way. Get things done unnoticed or take the chance and go all in. Demolish and rebuild Victory Points (VPs), Destroy Enemy Infrastructure, Meet fellow soldiers and organize. Take the Lead and communicate to bring victory to your Faction.

Warfare Factions
Join either of two formidable factions: The Coalition Force (TCF) or The Insurgent Syndicate (TIS) and swear allegiance to. Each faction has a specific researchable system, equipment, weapons, vehicles, combat vehicles and is balanced to counter the opposing faction.

Integration Positional VOIP Communication
Communication is a soldier’s most valuable tool. To help facilitate navigating the complexity of communication on the battlefield, Enmity: Warfare provides a sophisticated Positional VOIP Communication System removing the need for third-party programs and allowing players to talk to other players locally, in-squad and between squad leaders.

Join in on the Discussion
Join Enmity Games on Discord and stay tuned to further updates about Enmity: Warfare, socialize with our network player-base and participate in network events at Enmity Official Discord Server.

Lead, Conquer, Build
¬ Enmity Administration Team (EAT)

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Greetings @rangerCGC !

Enmity: Warfare sounds like an epic war adventure! Does anyone on your development team have military experience? Was military research needed to add to the authenticity of your game?

Are all military factions represented (i.e. infantry, airborne squad, submarines/ships)? Could a player go exploring alone while still contributing to the faction they’ve sworn allegiance to? Is recon possible?

How is progress determined? Are there checkpoints or missions? Are there dedicated “jobs” or are there a plethora of tasks that all players collectively contribute to? For instance, one player gathers resources, one player constructs vehicles, one player gathers research, etc., or can everyone contribute to each as often as they’d like?

Finally, can a player choose where to start the game (mountains, sands, swamps, or oceans)?

Thank you in advance for addressing these questions. Feel free to answer all, some, or none! :wink:

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Howdy @Get_DOVAH_it,

Apologises for no response, majority of our Development & Staff communicate via the Discord Platform but here are your answers to your questions.

  1. Enmity: Warfare is based of fictional factions but heavily relies on military research into various armed forces and has several volunteer serving/retired armed forces personnel as consultants for our game.

  2. The game is a sandbox and dynamically growing by the players action. All the equipment, weapons and ammunition are produced and delivered by players; Each vehicle, combat vehicle and structures are also constructed by players, require technology, cost resources and run out in time. As a player its your choice what action you do to become come victorious.

  3. Several game modes are in the works however the most advertised and well-thought-out game mode is Conquest. Conquest is where players shape the outcome of a persistent large-scale war. Every action of the player is saved and used throughout the duration of the war. Additionally, progress can also be made by the player by doing certain actions that gives the play experience which is used for levelling character level.

  4. Yes, Players will have a select handful of locations depending on the players warmongering.

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