Hiya Guys
Ive been working on a project for uni involving some rather large scale terrain meshes. Problem is i’m getting some serious edge swimming / Z-fighting / general horridness.
On smaller scales the same meshes don’t have this problem, and it was only through up scaling them to this size do i get it. The meshes themselves are a few thousand meters in length. Anyone got any idea on how to fix this?
Heres the Problem in ue4:
http://i.imgur.com/vTbG3xh.png
Aaaaand heres a Maya screenshot as a comparison:
http://i.imgur.com/ejq3Ggn.png
Cheers!