Large objects move at intervals in Unreal Engine 5

Sorry if my english is weird. Create a very large object. It could be a sphere 15 km in diameter. Add a low rotation number to each frame. It could be something like 0.0001f or less. Expect the sphere to slide slowly in Unreal Engine 4. But in UE5, the object is changing position in small intervals. Is this a bug or is there a checkbox that fixes this issue when a very large object is going to move, especially in UE5?

The fact is that if you add very low transform values, objects will move at intervals and not as precisely as we want. In UE4 this was not happening. I noticed that UE5 uses double precision in the floating values. I don’t know if this could be related to the problem.

if you add values less than 0.0001f you will not see any transformation.