Hi Nickmadd,
The main cause of this will more than likely be related to your object having Ngons (any polygon that has more than four sides). This can also cause issues with your assets in gameplay as well. Nearly all, if not all, game engines do not like any asset that is not a 4 sided polygon. If you look at the UV in the mesh viewer/editor you’ll probably see that UE4 has triangulated this part of the mesh for you and is what is causing the stretching.
If you have any questions about it I’m certainly more than happy to help!
Thank you!
Tim
Hello Tim,
How does the engine handle triangles or does it prefer quads overall I know quads are better for animation but is their a performance hit for either type of polygon?