Okay so I have started to build my map with large pieces instead of smaller pieces due to the tile effect, what I have now noticed are the textures are huge and stretched now that I have made larger objects. Here is an example:
If you look at the image you will notice towards the arch the texture becomes very stretched but doesn’t happen anywhere else for some reason. Although the rest of the wall has massive textures it doesn’t have that stretch that you see next to the arch on both sides.
Here is the model and wire frame:
I am aware the UV is quite messed up although because it’s such a large object I don’t know how to unwrap large objects.
Any ideas what I can do?