I’m making a large monster, but a small player can push it.
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Monster Capsule: Half Height 800 / Radius 700
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Player Capsule: Half Height 96 / Radius 42
When the player moves into the monster, the monster gets pushed.
I suspect that when the capsule radius becomes large, the bottom area widens and allows the player to get slightly underneath, causing this issue.
Expected:
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Both should block each other
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Small characters should NOT be able to push the large monster
Tried (didn’t work):
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Very large mass value
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Disabled “Enable Physics Interaction”
To isolate the issue, I tested using the default ThirdPersonCharacter from Unreal Engine with no additional variables.
Engine Version: UE 5.4
Test Project:
https://drive.google.com/file/d/1UVv-buqr9XMNokQiPMHCr3YyzsHaP_BY/view?usp=sharing
How can I prevent this?