Large Model rendering in VR

I have a large 15 acre project that has allot of detail that we need to be able to show to properly represent the project. I need help with recommendations to configure a computer for the purpose of allowing our CEO to navigate the project in VR. Our first attempts running our model did not work well due to all the vegetation and detail of the project. Is there a way to have Twinmotion utilize multiple graphics cards so we can increase the dedicated RAM and GPU capabilities? We have a system with an RTX3080 that previously had a pair of Quadro p5000's and neither configuration seems to have enough power to run the simulation at a high enough quality.

We are thinking of making a quad card computer with a Threadripper processor and allot of RAM specifically for this use but need to know if there would be a benefit to the multiple water-cooled graphics cards.

Hello ,

Thank you for posting in the community your question about how to optimize Twinmotion and the computer with this large scene. If you have not looked at this yet, we have great webinar going over how to optimize a project for VR which has great information:

https://youtu.be/NvCjWUgqCXk

Typically a VR experience is at eye level and having a massive model might be the issue as there as it is just too much information and you would need to break up the model into different manageable areas.

Unfortunately at this time we cannot use more than one GPU with Twinmotion and you have to follow the High-end requirements for 4K and good experience. https://twinmotionhelp.epicgames.com/s/article/TwinMotion-System-Requirements

I don't think having a water cooling Graphics card will make a difference for the issue you are facing and might not make any difference. In order to better give you details if this scene or similar can be optimized for a VR experience with Twinmotion I would need further information such as the scene itself to fully investigate. How much RAM do you currently have and VRAM, what is the current FPS and task manager GPU performance when running the scene?

If there is a low FPS then maybe you could consider doing a 3D movie for the VR headset instead of a live VR interacting. You can also create stills with Panoramas and visualize them in the VR headset (those can be Path Tracer quality as well).

Hope this helps and let us know if you have any follow-up questions.

Kind regards,

Vincent B.