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Large mesh rounded edge

Hello today I was walking around on valorant map and seeing some buildings, I was wondering how to get that rounded edge effect on large buildings that normally require tiling textures without making a bevel on the geometry, as can be seen in the second screen.

I thought of several solutions:

  1. use several sets of uv’s, one for the tiling texture and the second one for my normal map baking. Which works out pretty well !

  2. use normal edge decals ( I didn’t try it but I guess it could work pretty well )

My question is, are both methods valid or is there a more standardized way to achieve this result?

I’ve looked everywhere, but I haven’t found much about it.

thank you very much!