Large mesh not streaming in until close in world partition

Thank you for the sample project.

I did a bit of testing and this looks like it has been fixed on ue5-main as the canal loads as intended.

I can attempt to look around for the specific fix if you’d like.

That being said, testing it out on 5.5.4 I found a couple workarounds:

1.) Increasing loading range to something like 8000+ has it stream in

2.) Place a streaming volume around the mesh to force it to load early

3.) Moving the actors closer to the origin, I noticed with it being so far out it could be miscalculating something

Rearranging the objects to be around the origin had it work as intended; for reference the new vectors were:

Cube: 1169.325697 674.44672 -302.000512

Canal: 5413.993218 -21.73352 -94.000512

Player start and floor: 0 0 0

Please let me know what you think!

Regards