I want to create a large map that the player can zoom and move around. For now, I am just testing things with a single image I found online. To achieve the moving I followed Everynone’s Answer to How to scale/zoom a widget with blueprints? - UI - Epic Developer Community Forums. I manage to make the widget move but it has a side effect, the image gets distorted, is it intended? How can I make the widget move without distorting it?
Here is how the blueprint for mouse move is set up:
And here is what happens when I move the map around: