We are an Arch-Viz studio and we are starting to use Unreal a lot more and quickly growing our UE team.
With further expansion in mind, we were wondering what is the best way to sort all our assets and how do you guys go about having a very large library of Unreal ready assets?
Having assets scattered in all the different projects in the vault is really not optimal.
In traditional V-ray Arch-viz we were using Design Connecter, I’m wondering if the big game studios are using something similar or if there’s other way to organize a Library of Unreal assets ?
Thanks for your help