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Large landscape optimization?
Development
Asset Creation
Terrain
,
World-Composition
,
unreal-engine
,
question
,
LOD
anonymous_user_923c79df
(anonymous_user_923c79df)
March 14, 2015, 12:08am
2
use LOD’s → you can create them in your 3d program ?v=MH-icn_L2mk
add hills and other stuff that blocks the view of the player
use low poly meshes
dont use too many materials (drawcalls)
use culling volumes
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