Hi,
I am attempting to have a scene where a player can speak into the microphone and hear themselves back as if they where in a particular acoustic space. I have this working, however there is a large lag between the player speaking, and them hearing themselves back (this is without any of the acoustics programmed in yet, just passing input directly into output).
I have attemptedn to lower the buffer size (as suggested in comment #12 here: Hey, Is there anyway I can input my audio signal from my audio interface? - Audio - Unreal Engine Forums) by changing the values for AudioCaptureData.Reserve but this has had no effect.
Has anyone resolved this issue or has any information about how they worked around this?