Large Invisible Hitbox?

For some reason I am experiencing two odd things that I think might be related. First, when I have two players in a scene, if one is in front of the other, or even just close and at the right angle, the spring arm will zoom in completely. Here’s a picture showing this:

On the left you can see the area behind the second knight is completely open, but if I stand forward and to the left of him the spring arm completely retracts. What’s also odd is if I rotate the left knight with the mouse a few degrees to the left the occluding object moves out of the way.

The other related thing is that they seem to have very large hit boxes. I just implemented an attacking system and it hits further out than it should. Sometimes it hits from very far out:

The only components on these guys are the capsule component roots, an arrow component, the mesh, the text above their heads, and a spring arm and camera. Something to note is that while the spring arm seems to react oddly to other knights, and the attacks can hit from far out, the actual collision acts as expected, so you can get right up next to each other.

I’m at a loss, any ideas?

Ok I figured it out, when my Physics asset was generated for the skeleton it was super wonky, and apparently these colliders don’t block the movement of my capsule colliders, but were still able to block the spring arm / cause line traces to fire on them.