I have an FBX file that started out as a Solidworks CAD file, which was converted to FBX using a 3rd party converter. If I open this file in Unity, it opens reasonably quickly and displays / renders fine as well. If I open this same file in Unreal Engine 4, it starts to import, then gets to 75% and locks. My processor is still in use, so it appears to be crunching something, but even after more than a day it still has not finished importing, and is still stuck at 75%, “Importing FBX Mesh”.
The file is about 140 MB in size. A smaller file created in a similar matter, but is only 6MB, imported fine.
Unfortunately, due to the proprietary nature of the file, I can’t post it to a public forum like this, so I would need to submit it directly to Epic for analysis. Is there some way I can do this? Maybe an email or even a fee-based support option?
Note: I did find another forum just for posting problematic FBX files, which I have attempted to post to a couple of times, but my posts don’t seem to show up there.
I’m really loving Unreal 4 on so many levels, but this is a case where I will be forced to use Unity if there is no solution for this