Large Android Games just won't work

Hello,

I try for days now to get a Nintendo Switch Port to work un Android.
I managed to build the game with a 55mb large APK and a 1,3GB OBB file.

1)
However I can’t install it with the bat file to my Samsung Galaxy S21 as it want’s to install the OBB to a non existing SD Card. How can I fix this?

2)
My ABB file is 1,4GB in size. If I want to upload it to Google Plac Console, it failes because the Upfront-Asset-Pack is to big.

How do I solve those issues? There is unfortunatly not much information for larger games around which are of any use.

Thanks!

1 Like
  1. Have you tried connecting your phone via USB directly to your PC? (With developer mode enabled on the device)
    If so you should be able to launch directly to your device from inside UE.

  2. Since there is a size limit for Google Play uploads you either have to use their own developed system called “Google Play Asset Delivery, or Google PAD” for short, which increases the acceptable size uploaded by splitting it into chunks of relevant assets etc. Option two is to host your asset pack chunks somewhere, and inside your game connecting to said host website and downloading the asset packs from there. (Very simplified but should get you going)

Hope it helps!

Thanks for those Infos.

Is there any toturiak or info on how to correctly use PAD with UE?

There are official guides and an semi-completed unreal engine guide, it can get you started and if you don’t mind diving into C++ a little you should be able to get it to work.

There is also marketplace products that streamlines GooglePAD if you’re in a hurry!

Hope that helps, good luck!