Hello, after upgrading from UE 5.2 to 5.5, the game is running 3-5fps. when running Unreal Insight, I can see that my main issue seems to be about 250 collisions per frame. I assume the waiting is likely caused by the collisions themselves, so I hope that fixing this will fix everything.
I tried running collision analyzer, but it crashes as soon as I try to interact with it, it crashes. When scrolling down, most of the collisions have the owner “None”.
Does anyone know what could have changed to cause this, or how I can identify the cause? I know I had to play with the RHI buffer, initializing some references and activating auto-activation for physics components to get this far in the upgrade process, but setting auto-activation to true on 5.2 still doesn’t break the game.