Large actor receives a pre-shadow and will cause an extreme performance hit

I’ve confirmed that this error is happening for us on several different maps when we try to build the lighting.

I’ve taken the 3 static meshes that are causing the problem and put their uasset files up in a new folder inside the FTP site so you can try to repro this locally:

ftp://Rocket_FTP_Dropbox@ftp.epicgames.com/Mothership_Entertainment/PreShadowWarning/city-foundation-2x2-01.uasset

ftp://Rocket_FTP_Dropbox@ftp.epicgames.com/Mothership_Entertainment/PreShadowWarning/city-thorium-plant-large-01.uasset

ftp://Rocket_FTP_Dropbox@ftp.epicgames.com/Mothership_Entertainment/PreShadowWarning/city-trading-post-01.uasset